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Firebase

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This page (Firebase) is under construction, please excuse the edits in the meantime. Feel free to add additional content to the page including pictures and templates, the final page may differ from the current page to a large extent.


Firebase
SShotTMP.png
Firebase in game.
General Information
Faction USALogoThumb.png United States of America
Building Type Defensive Structure
Function Anti-Ground Artillery, Garrisonable Structure
Build Information
Building Icon CameoFirebase.png
Hotkey I
Build Cost $1000
Refund Value $500
Build Time 0:25
Power Consumption 0
Built By Construction Dozer
Requires Barracks
Build Limit None
Unit Information
Hitpoints 1000
Subdual Points 1200
Armor FireBaseArmor
Vision Range 360
Combat Information
Weapons Howitzer Cannon
Exp.Reward 200
Dev. Status Original Zero Hour Building


Contents

Overview

The Firebase is equipped with a powerful howitzer that can bombard enemy units from long range. While on its own it is not a serious threat, it is very effective when supported by other defenses, and four infantry units can garrison the structure to help defend it. These infantry are not fully protected by the building, and can be targeted and killed by some weapons.


Background

Tactics

NProject Mod Changes

Abilities

Garrison

Garrison / Evacuate
IconEvacuate.png Target Types Infantry
Range 0 Activation Time 0 ms (exit delay)
Area of Effect 0 Cooldown Time 0
Hotkey V Requires None Cost 0

Description
  • This unit is able to hold up to 4 infantry
  • Garrison infantry can attack from inside
  • Garrison infantry can be attacked from outside by snipers and garrison clearing weapons


Auto-Repair

Auto-Repair
SShotTMP.png Target Types Self
Range - Activation Time 3000 ms
Area of Effect Self Cooldown Time Passive ability
Hotkey - Requires None Cost -

Description If damaged, structure will start healing itself back to full health while not under enemy fire.


Weapons

Howitzer Cannon

FireBaseHowitzerGun
Primary Damage 75 Attack Range 50~275 Ammunition Infinite
Primary Radius 10 Scatter Radius 0 (15 vs infantry) Reload Time -
Secondary Damage - Preattack Delay None Shoot Delay 2000 ms
Secondary Radius -

Weapon Property PRIMARY
Damage Type EXPLOSION
Target Types Ground targets
Requires None
Notes


Armor

FireBaseArmor
SMALL_ARMS 40% FLAME 50% LAND_MINE 0% WATER 100%
GATTLING 30% POISON 1% LASER 0% UNRESISTABLE 100%
COMANCHE_VULCAN 50% RADIATION 0% KILL_PILOT 0% STATUS 100%
SNIPER 1% MICROWAVE 0% KILL_GARRISONED 100% HEALING 100%
EXPLOSION 100% SURRENDER 1% DISARM 0% SUBDUAL_MISSILE 0%
ARMOR_PIERCING 100% MELEE 0% HAZARD_CLEANUP 0% SUBDUAL_VEHICLE 0%
INFANTRY_MISSILE 25% MOLOTOV_COCKTAIL 100% CRUSH 100% SUBDUAL_BUILDING 100%
JET_MISSILES 40% AURORA_BOMB 200% TOPPLING 100% SUBDUAL_UNRESISTABLE 100%
STEALTHJET_MISSILES 250% PARTICLE_BEAM 200% FALLING 100%

Requires None


Trivia


USALogo2.png
USALogo2.png
United States of America

Faction Arsenal
(NProject Mod)

Infantry RangerMissile DefenderPathfinderMortarColonel BurtonPilot
Vehicles Construction DozerCrusaderHumveeAmbulanceSentry DronePaladinAvengerMicrowave TankTomahawk Launcher
Aircraft ChinookBattle DroneScout DroneHellfire DroneRaptorComancheNighthawkAurora BomberCargo PlaneSpy DroneA-10 ThunderboltSpectre Gunship
Structures Command CenterCold Fusion ReactorBarracksSupply CenterPatriot MissileFirebaseWar FactoryAirfieldStrategy CenterSupply Drop ZoneParticle Cannon
Campaign Only Biohazard TechCIA AgentPOW TruckBattleshipAircraft CarrierAmphibious TransportDetention Camp • (WIP)
Detailed Information (WIP)


Specific Generals Changes

Air Force General

Laser General

Superweapon General

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